Gameplay Journal Entry #1
By Samantha Fuster; DIG4813
In “Game Cultures” by Job Dovey and Helen W. Kennedy, on page 64 , in the section called “Technicity and hegemony” and the first paragraph, they speak about how other tastes can align with yours when you play the same of something, even if it’s a competition. The game I will talk about shows that clearly when you are against an opponent and you need to be beat them, but you are also fond of the fact that they like the same thing you do.
A game I decided to play was Hearthstone. Now this is a game that I have played but I don’t really play it often. Now there are many, many mechanics to this game since it is a card game essentially. There are counter spells, attacking spells, healing spells, etc.… There are many mechanics that are mostly from playing with the cards. A cool dynamic is when you get a card pack and you open it, the animations make it feel like you got some good, good stuff, even if it’s a common or rare spell. The sensation of being able to touch the corners of the board and stuff happens really brings you in and makes it feel like you’re in the game.
This walkthrough can help anyone who is starting in the big world of card games, but I can explain a bit of how the game rewards you when winning and how it doesn’t when you lose. The game gives you a preset of cards where you can add and subtract cards from, but it helps the player organize their cards in a way that may help them. A way they discipline you in the game is by giving you losing noise when you lose and not giving you as great cards as you might have gotten if you would have won.
 “Game Cultures” by Job Dovey and Helen W. Kennedy